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No. One Chinese Is Gone
Curse You, Happy Wok!
Wed, Jan 14th, 2004
The iPod Webcam
The worst webcam ever
Mon, Jan 12th, 2004
Two Dreams
High School and Christina Ricci
Fri, Jan 9th, 2004
The New mini iPods
Hot Off the Press
Tue, Jan 6th, 2004
Ocean's Twelve and The Bourne Supremacy
Revenge of the Sequels Part II: This Time It's Not Revenge Of The Sequels Part I
Mon, Jan 5th, 2004
Christmas
A Report
Tue, Dec 30th, 2003
Santa Traditions
What are yours?
Tue, Dec 23rd, 2003
Return of the King
General Indifference
Thu, Dec 18th, 2003
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The Fool's Errand
Best Game Ever
When I was in 7th or 8th grade, my classmate Alison Strauber introduced me to The Fool's Errand. Her dad was a professor at Grinnell College and so she had access to the student AppleTalk network. In retrospect, I'm not entirely sure how she knew that I would like Fool's Errand, as we barely knew each other, but she brought it to my attention nonetheless.
I wasn't aware of it, but the game already had a huge following and had won all sorts of awards for innovative gameplay. Completely defying all categories that existed at the time, Fool's Errand is a large puzzle wrapped around many smaller puzzles that range from wordplay to visual puzzles to brain teasers. The game follows The Fool as he tries to restore the Sun's map and end the reign of the High Priestess. I spent many nights in front of the computer trying to solve the various puzzles but never totally completed the game until I rediscovered it in college.
One night when I was bored and couldn't focus on Numerical Analysis any more, I got an emulator (as my Mac was too new to run the game) and downloaded The Fool's Errand from Macintosh Garden. I stayed up until at least sunrise, but I beat the whole game, and my interest in Fool's Errand was renewed. I was disheartened when I read the FAQ for comp.sys.mac.games, which said that there would never be a sequel.
Cut to 2002 when the Fool's Errand creator Cliff Johnson comes out with his web page and announces he's writing a sequel called Fool and His Money. I have no doubts that it will be a sweet, sweet game. I'll post an entry in April when I receive my copy and play through it.
With Cliff's permission, I've made a Fool Aim Icon. Also of note is the 'Codebusters!' link on the sidebar, a Flash game that Cliff updates daily.
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